Gilmore, Jayvon
No. 18, Delta State University, 2026 season
Passing
- Completions
- 13
- Pass attempts
- 24
- Completion percentage
- 54.17%
- Passing yards
- 121
- Passing touchdowns
- 0
- Interceptions thrown
- 2
- Longest pass
- 38
- Passing yards per game
- 40.33
- Passing efficiency
- 79.85
Rushing
- Rushing attempts
- 13
- Rushing yards gained
- 49
- Rushing yards lost
- 21
- Rushing yards
- 28
- Yards per rush
- 2.2
- Rushing touchdowns
- 0
- Longest rush
- 15
- Rushing yards per game
- 9.33
Defense
- Total tackles
- 0
- Solo tackles
- 0
- Assisted tackles
- 0
- Tackles for loss
- 0
- Tackle-for-loss yards
- 0
- Sacks
- 0
- Sack yards
- 0
- Interceptions
- 0
- Passes broken up
- 0
- Quarterback hurries
- 0
- Forced fumbles
- 0
- Fumble recoveries
- 0
- Blocked kicks
- 0
- Safeties
- 0
Participation
- Games played
- 3
Source: Delta State's cumulative statistics (opens in a new tab). Season totals fetched Oct 27, 11:04 PM CT.
Game log
Sat Sep 12 at University of Central Missouri
- Completions
- 6
- Pass attempts
- 11
- Passing yards
- 87
- Passing touchdowns
- 0
- Interceptions thrown
- 2
- Longest pass
- 38
- Times sacked
- 1
- Rushing attempts
- 5
- Rushing yards gained
- 26
- Rushing yards lost
- 16
- Rushing yards
- 10
- Yards per rush
- 2.0
- Rushing touchdowns
- 0
- Longest rush
- 15
Award score: offense -7.0 · defense 0.0 · special teams 0.0 (opp ×1.04). How it works
From the published box score (opens in a new tab), fetched Sep 23, 1:51 PM CT.
Sat Sep 19 at Mississippi Valley State
- Completions
- 7
- Pass attempts
- 13
- Passing yards
- 34
- Passing touchdowns
- 0
- Interceptions thrown
- 0
- Longest pass
- 10
- Times sacked
- 1
- Rushing attempts
- 8
- Rushing yards gained
- 23
- Rushing yards lost
- 5
- Rushing yards
- 18
- Yards per rush
- 2.3
- Rushing touchdowns
- 0
- Longest rush
- 9
Award score: offense -3.2 · defense 0.0 · special teams 0.0 (opp ×0.95). How it works
From the published box score (opens in a new tab), fetched Sep 26, 2:50 PM CT.
Game lines come from each game's published box score, fetched as shown under each game, and appear only when the printed name matches this player exactly, so a game the box score spells differently is missing here. Live game state is provisional and is not added here.